Hello !


Hello !

I’m Jacques, a software developper based in Marseille (France), mainly working for ScanLAB Projects.

Over the years, I’ve specialized in building cross-platform desktop applications, primarily in the field of computer graphics, using C++ and Python.

I also have hands-on experience with a wide range of other technologies - from web development (JavaScript, Angular, node.js, WebGL, Three.js…) to mobile applications (Swift, Kotlin, Unity) and game engines (Unity, Godot, Unreal).

Naturally curious, I’m always eager to learn new technologies and explore new technical challenges.

Here, you’ll find a showcase of what I’ve been up to at my job at ScanLAB, and also some side projects I’ve been working on in my spare time.

I’m currently available for freelance collaborations. If you’re looking for help on a project (development, creative tech, or something in between) I’d love to hear from you at jacquespillet5@gmail.com

Thanks for stopping by!

Linkedin | CV | Blog | github | mail

ScanLAB Projects

At ScanLAB, I've spent the past years building the studio's technical backbone - leading development of our in-house rendering engine, real-time visualization tools, playback/synchronization systems, and production infrastructure. Below is a look at some of the software I've developed at ScanLAB.
Renderer Framerate
3DViewer High Detail
Variants Live Action
Web XR

Recent Projects (Personal)

These are some of the recent projects I’ve been working on over the past few years - each one carefully documented to highlight the process and technical insights behind it.
SVGF Path Tracing Blog Posts
Graphics Library (gfx) Vulkan
Graphics Experiments Media Lab

Older Projects (Personal)

A collection of older, more experimental projects, not as well-documented but still fun glimpses into my past explorations.
Toy Engine ThreeJS Experiments
Physics Experiments Path Tracer
Misc